🖐 Niijima's Casino - Persona 5 Wiki Guide - IGN

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Casino Palace — Niijima's Casino
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palace 6 coins - Persona 5 Message Board for PlayStation 4 - GameFAQs
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The following is IGN's walkthrough for the sixth Palace in Persona 5, Niijima's. You will need 50, coins to get a high limit floor card.


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Get back into the Palace the same way. South of the elevator is You get coins to start but the card you want is 50, coins. You get the.


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I hate this whole palace.


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The following is IGN's walkthrough for the sixth Palace in Persona 5, Niijima's. You will need 50, coins to get a high limit floor card.


Enjoy!
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The Soma's definitely worth picking up if you have the coins to spare though. Makoto Niijima is best girl.


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View and buy cutscenes unlocked during the main story. Archive. Prologue; Kamoshida Arc. Encounter in the Rain (5 P Coins). Madarame Arc.


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View and buy cutscenes unlocked during the main story. Archive. Prologue; Kamoshida Arc. Encounter in the Rain (5 P Coins). Madarame Arc.


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Not head back towards the entrance of the Dice Game Area and a cutscene will play, resulting in the party obtaining even more coins. Head directly north to reach another Safe Room. Head to the room with the yellow door in the middle of the area on the map to find a Treasure Chest that contains a Black Robe. A door just north of this leads into a room with another Treasure Chest containing Seedy Gear. The door at the end of the hall leads to the back rooms of the Dice Game Area. The Phantom Thieves have to infiltrate it in order to prevent them from being framed for the murder of Kunikazu Okumura under the instructions of Goro Akechi. A room to the south in the hallway only leads to a surveillance room where guests are monitored and no items. Move to examine the large slot machine at the west end of the area. The party can approach it directly or climb the containers to the north and enter an air duct to bypass it for now. When they enter the Palace one last time, she fights them on top of the casino, at first challenging them to a rigged roulette, but when that was exposed, she transforms into Leviathan and directly attacks them, but was defeated. If the party chooses to open the door behind it from the other end, they will ambush the Shadow to initiate the battle. This is a false recollection as a result of the drugs administered by the police, and, Sae will leave the interrogation room for the protagonist to recover, before Akechi assassinates him. Unlike previous Palaces, all Cognitive existences in this Palace appear as normal people, as she does not think of others in a distorted manner. Follow the upstairs hallway around and back down, then head south and east through the door to find a Treasure Chest containing Smokestained Armor behind some large crates. She will also produce a Casino Map which reveals more of the area. To the south and to the east from here and up the stairs is a glowing red Shadow. Go through the door and follow the corridor as it heads to the north and then through some obstacles to the east to reach a Treasure Chest containing the Heaven Ring accessory in the northeast corner. The party should head for the door at the southwest corner of the area next to enter the Staff Passageway.

It is the Palace of Sae Niijima. From here, the party can head to the barred door they passed to the southwest to unlock it and collect some breakable object items or continue onwards.

The Shadow will need to be dealt with in order to obtain its Security Keycard, however. Heading back to the branch split at the start of the area, take the staircase up next to the sealed door.

The party can either attack them head on or find another way. They will try to use Wage War to infuriate the party before attacking them with Physical attacks.

Shadow Sae will tell the party where the treasure is during the conversation, and then leave via an elevator. Following the passage north, the party comes across a door being guarded by two Shadows.

Follow the hallway to the northeast to proceed. He is then brought to the police station to be interrogated by Sae, where he testifies the events that form the majority of this game to her.

There is a control terminal on the left that glows blue using Third Eye. Save at the Safe Room and use the main elevator to reach the next area. Heading southeast takes the party into the dice game area. There is also a control panel here that will be marked on the map.

Follow the hall on the lower floor and stay south to find another Safe Room. Following this, a Shadow will appear to challenge the party, and Akechi will show off his Persona in battle. Sae was forced to become independent while supporting her younger sister, Makoto Niijima. Inspect it to have it marked on the map.

The protagonist kills it and escapes by shattering a glass window, where niijima palace coins alarm set off and he was outnumbered and arrested by real police standing near the casino. Go here two Shadows that were guarding the door will be gone.

If the infiltration route to the Treasure is not secured by November 18th, on the 20th, as with the deadline for Okumura, the police will come to arrest the protagonist after receiving an anonymous tip saying that he is the leader of the Phantom Thieves.

The Treasure Chest in this room contains a Parrying Dagger for the protagonist. There is an air duct to enter the room on the opposite side. After reaching the other side, the party will be confronted by Shadow Sae, who will want them to speak with them. Now the party plans to enter the Slots Room.

Now follow the corridor to the west. There will be Shadows patrolling the floor now. Jump across the roof and enter the door along the path. The party successfully persuades Shadow Sae to assist them, but hordes of real policemen appear in the Palace and the protagonist uses himself as bait to be arrested while his teammates formulate a plan to expose Akechi and get around him.

The party begins the initial exploration of Sae Niijima's Palace on October niijima palace coins. Afterward, jump across the fixtures to the southeast end of an area to reach an air duct to crawl through. Nebiros can use Brain Jack to Frenzy the majority of the party, try to heal this as soon as possible.

Later in the game, it is revealed to be the Palace of Sae Niijima, born from the pain of losing her father and her distorted disdain towards the current jurisdiction system.

Now follow the hallway back north and to the east to unlock the sealed door and mark another control terminal on the map. The first door to the southwest leads into a new Safe Room for the party to use.

Inside the room is another large red Shadow and computer systems. From here, they can decide which area to enter next.

The Security Keycard will also unlock the door before them, allowing access to an air duct that leads into the room they're guarding. Select the between 11 and 18 option for all four games.

From here, the party must find their way up to her again. The Phantom Thieves send a calling card to Sae and she is instantly placed on standby. Now speak to the cashier at the south end of the area.

There is another control terminal here that will be marked on the map. In her profession, she faced much adversity from a corrupt political system and the need to be an agent of justice, forcing her to rig every case she is involved to her favor at all costs.

Now head north and through the door. Continue following the next hallway to find a barred door with no card reader. The party will be forced into a battle with the Life-draining Spirit Kumbhanda upon entering the Slot Room. Following the meeting at the entrance, head forward and to the right to climb the stairs.

Once inside, head back to the room with the elevator. After this is done, the member's floor is still reserved and is impossible to enter, so Akechi offers them niijima palace coins attend one of Sae's court cases so they can infiltrate it. The party can begin unrestricted exploration of Niijima's Palace on the following day.

Once inside the interior of the Palace, the Phantom Thieves' clothes will change and a short scene will commence.

Under Futaba Sakura 's instruction, the protagonist stalls Sae long enough for her to be instructed by him to show his bugged phone to Akechi and secretly puts him into the Palace, where he assassinates a cognitive copy of the protagonist instead.

Follow the long hallway up the stairs until it descends down some stairs to the east and head into the caged room. Now take the stairs at the north end of the area and follow the hallway down some stairs to the next section of the area.

Near the southeast end of the floor, the party will notice a locked door that requires a keycard to proceed through.

The party can find a Treasure Chest on top of some slot machines at the south side of the upstairs area containing a Ghillie Vest.

Head for the room marked with the exclamation point. Unbeknown to the Conspiracythey all believed that the protagonist was dead, niijima palace coins the other Phantom Thieves into a temporary state of despair.

It is guarded by Shadows resembling security guards holding champagne bottles and bunny niijima palace coins waitresses.

After they are defeated, move forward into the area. In Royalbefore the protagonist reaches the end of the escape route, he will be surrounded by Shadows, although he had deployed Kasumi Yoshizawa into the Palace as a contingency plan to allow a leeway for him to escape.

The stairs to the north only lead to a long hallway with a couple of niijima palace coins objects, so keep south and go through the door at the end of the hallway. Before the upper floors of the Palace can be reached,coins have to be earned to obtain a member's card, which is impossible without neutralizing the rigging mechanisms.

The duo defeats all surrounding Shadows and the protagonist escapes the Palace in the same click the following article as during the original game scenario. Afterward, the party will leave the Palace. The Palace appears as a casino that is heavily rigged by complex rigging mechanisms in favor of the house, symbolizing Sae's desire to rig every case into her favor.

When the protagonist tears off its mask link, it erupts and takes the form of Moloch. The member's floor features a house of darkness with no easily accessible exit along with an arena that only allows the protagonist to enter but constantly pits him against multiple enemies.

On the north side is a control terminal that the party needs to access to proceed forward.

The party can either take the new air vent out or unlock one of the main doors out to the hallway again. The party will receive a Members Floor Map and be informed that the card for the next area is a prize available for 50, coins. Heading straight ahead will put the party into a battle with the Wandering Reviver, Nebiros. Interacting with the elevator will reveal that a members card is needed to use it. There is a Treasure Chest at the southeast end of this area that contains a Feng Shui Charm along with a Safe Room on the south side of the room, across from the elevator. Now head into the western door to reach the main hall of the Slot Room. The locked door at the end of the hallway leads back to the upper area of the main casino floor. Defeating the Shadow will make it drop a Member's Card, which Futaba will initialize at the terminals for use. At the beginning of the game, the protagonist is shown infiltrating a casino and when spotted by an apparently human security guard it transforms into a Shadow. Following the battle, the party will rig one of the game rooms in their favor, while all the others will have fair odds. When they made thousand coins, Shadow Sae increases the number of coins required by tenfold in order to impede the party's progress, but Akechi secretly loaned that amount using a coin card that Futaba supposedly told him to throw away, allowing the party to locate the treasure in the manager's floor.